Utilizing Unity’s AR Foundation technologies, we created a version of the game Snake that can be played in the real world by using a device’s camera, allowing the game to be played just about anywhere. We used Marker-based AR to inform our design. When the application detects one of our markers using the camera and an image tracker, it starts up the game corresponding to that marker. In addition to AR technologies, this project introduced us to 3D game design principles and cross-platform application-building techniques.