Our robot is designed to display four distinct emotions based on its proximity to an object. When the robot is between 600-800 millimeters away, it exhibits happiness. In this state, the robot performs 360-degree turns, rotating both clockwise and counter-clockwise, indicating a playful and joyful demeanor. As the robot moves closer, its emotional display changes. At a distance of 400-600 millimeters, the robot appears angry. In this mode, it abruptly decelerates and reverses for about a second before jolting forward quickly, showcasing its frustration. The robot's next emotional state is triggered when it is between 200-300 millimeters from an object. At this range, the robot appears scared. It shakes for 2-3 seconds before cautiously creeping forward, demonstrating apprehension and caution. Finally, when the robot is within 0-200 millimeters of an object, it displays sadness. It comes to a complete stop for about a second before slowly backing up and turning around 180 degrees. The robot then leaves slowly, moving in the opposite direction, conveying a sense of reluctance and sorrow. While these carefully programmed responses illustrate how the robot's emotions change based on varying distances and speeds, we also managed to complete the Aesthetic Challenge. By working on these behaviors and adding physical features, our robot effectively mimics emotional responses of a household pet. For example, a dog can show these certain emotions that we have displayed. This display of emotions not only enhances the robot's functionality but also makes it a more lifelike and intuitive companion. After seeing how our "pet" acted using its emotions, we decided to call it "Barry the Snail", for all of the SpongeBob fans out there.