2025 ECE Capstone Project - Creating a virtual reality glove that provides the user with haptic feedback for realistic feeling response to in game objects. Our virtual reality (VR) glove is a wearable device designed to simulate the sensation of touch in VR environments. It was built with affordability, comfortability, and versatility in mind, the glove uses servo motors connected to each finger by tension strings, creating resistance to mimic the feeling of interacting with virtual objects. These motors respond dynamically to digital input, tightening or loosening the cables based on the user's virtual interactions. The glove incorporates an ESP32 microcontroller, which processes signals and controls the motors using Pulse Width Modulation (PWM). Potentiometers track finger movement, while the system translates this data into responsive motor actions. This real-time feedback loop creates a closed system where user motion and motor resistance are tightly linked, allowing for a responsive and realistic tactile experience. The glove also features simple 2D movement and button inputs, enabling interaction beyond just touch. For example, grabbing, squeezing, or clicking in-game elements. The glove balances performance with cost-efficiency. While it doesn’t simulate weight or temperature, its design allows for future improvements. Whether for developers looking to prototype immersive VR controls or maybe even therapists seeking innovative rehabilitation tools, our glove opens up new possibilities in digital interaction by bridging the physical and virtual worlds.